Energy Cards

My tables will go as such:

Card Scan Description Extras (First Editions, Etc.)

The scans are taken from Bulbapedia and Troll and Toad. Reminder to self: add base set 2! (maybe even add trainer deck variants). This is going to be a work in progress for a while.
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Base Set

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Double Colorless Energy (96/102)
Provides ✶✶ energy.
Doesn't count as a basic Energy card.
Rarity: ◆
Fighting Energy (97/102)
Fire Energy (98/102)
Grass Energy (99/102)
Lightning Energy (100/102)
Psychic Energy (101/102)
Water Energy (102/102)

Team Rocket

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Rainbow Energy (17/82)
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
Rarity: H★
Rainbow Energy (80/82)
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
Rarity:Rarity: ◆
Full Heal Energy (81/82)
If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned. Full Heal Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)
Potion Energy (82/82)
If you play this card from your hand, remove 1 damage counter from the Pokémon you attached it to, if it has any. Potion Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)

Gym Heroes

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Fighting Energy (127/132)
Fire Energy (128/132)
Grass Energy (129/132)
Lightning Energy (130/132)
Psychic Energy (131/132)
Water Energy (132/132)

Gym Challenge

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Fighting Energy (127/132)
Fire Energy (128/132)
Grass Energy (129/132)
Lightning Energy (130/132)
Psychic Energy (131/132)
Water Energy (132/132)

Neo Genesis

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Metal Energy (19/111)
Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).

Metal Energy provides Metal. (Doesn't count as a basic Energy card.)


Rarity: H★